Abstract
This response considers the role of video games in promoting the social and emotional aspects of civic education and engagement. Specifically, it discusses how design choices in iCivics and video games generally may impact students’ emotional responses to issues and other people, sense of internal efficacy, and social connectedness.
Response to Article
Jeremy Stoddard, Angela M. Banks, Christine Nemacheck, and Elizabeth Wenska, The Challenges of Gaming for Democratic Education: The Case of iCivics
Recommended Citation
Middaugh, E.
(2016).
The Social and Emotional Components of Gaming. A Response to “The Challenge of Gaming for Democratic Education”.
Democracy and Education,
24
(2), Article 8.
Available at:
https://democracyeducationjournal.org/home/vol24/iss2/8